
Intergalactic Thief Catcher
This game came from an assignment in which I was tasked with making a "thief catcher" game. I made the "thieves" into UFOs and had the player catch them by pushing them into a black hole. The UFOs get a random vector that moves them across the screen, and the player will use the collisions in the game to knock them into the black hole, at which point they are deleted. The assets were created by myself in Piskel. The sounds were acquired from Pixabay.

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